Upon exiting the elevator when it reaches the top, you’ll find a Save Point – Windswept Ruins 2. Jump on down to enter the Walker, then climb over the vehicle to the left. Keep moving along this route until you find a door on the left leading inside. The climbing path is very linear. From the Save Point, make your way across the next few walls before using Force Pull to grab the rope at the end. Before doing anything with this, step into the elevator opposite to ride it down and unlock a shortcut down to the Imperial Dig Site. share. Ride this up to find a small ledge with a Treasure Chest containing Mantis Paint Job [Charisma]. Upon returning inside, you’ll see a red energy shield on the right. Beside this is a Save Point – Ice Caves. Close. Republic: To find this skin, head to Bogano. share. Locate the twisted metal sheet that can be used as a bridge. Beside this is a door (requires the Scomp device) and, next to the door, a small dead-end path leading to a Force Echo Databank entry [Zeffo: Imperial Excavation #6]. Then go to … Alternatively, we can head down to the Ice Caves via the Crash Site. Jump down to the creature to help it then, after it’s moved, go up the back to find a crate with the Mantis Paint Job Perihelion. On the far side of the platform from the Jotaz cave, cut the rope on the pulley device here to create a shortcut. To continue the main storyline, you need to return to the Imperial Refinery. Proceed back to the landing area to trigger a scene, and then a boss fight. Return up the elevator and have BD-1 Overcharge the panel to bring the energy shield down. report. The final enemy will be an AT-ST and you can defeat it the same way you defeated the AT-ST on Zeffo. Don't worry, BD-1 will catch up! Before leaving make a quick run back to the Abandoned Village area. Once back on the Mantis and away from the immediate danger, Cal and Cere will have a talk about what to do next. Stuck on kashyyyk after it tells me to take the tram back to the mantis. Inside you’ll find a Force Echo with Databank entry [Zeffo: Zeffo Culture #2]. Continue leaping from platform to platform to vine covered log. Make sure to pull while in the air to reach the second rope, too. Cross this and climb the wall to the top. On this page of our Star Wars Jedi Fallen Order game guide we have described all the boxes available on the Kashyyyk planet. ... Head Back to the Mantis… ... Look for a big mushroom in the back of the area, ... Mantis … You're now ready to hop on the Mantis and head for Kashyyyk. Simply head towards the Mantis to continue the mission. Kashyyyk opens with a fairly linear set piece, so once the cutscenes have played out swim to the vine covered AT-AT ahead and climb up the front leg on the right. Alternatively, we can make a brief detour via the breakable wall high up to the right from the base of the stairs to grab the Scomp Device upgrade for BD-1 which will allow us to open a few more doors and Treasure Chests. Upon exiting, you’ll arrive at a Save Point – Ice Caves 3. From the Save Point, make your way across the next few walls before using Force Pull to grab the rope at the end. If you need, you can jump to the neighboring vines. 1 comment. The AT-ST has several attacks at its disposal. However you decide to approach the boss, once it has taken enough damage, it will be defeated. Defeat them both (Force Push is good!). Scan the Dreamwort plant on the edge of the gray island near the water to get the Dreamwort seed. To continue use Force Push and Force Pull to put the next pair of manipulable bridges into position. Return to where the scene ended and continue onto the open door here. Pull the rope back to you, but don't plug it in. At this point we can now return to the Mantis for a scene. Make your way back to the third yellow elevator and ride it up to the surface. Jump on down, and hitch a ride back down on the Shyyyo Bird--or not, as the Ninth Sister has caught up with you. We can damage the AT-ST in a number of ways. You’ll also find that the Windswept Ruins we explored earlier are now crawling with imperial soldiers and that the air vents we saw earlier are now active, creating gusts around the area. To get back the first time, you have to take the elevator up to the landing pad, fight a droid and an AT-ST, then take the cable car back to the beginning. Look around behind this to find a Treasure Chest containing Poncho [Serape]. Make a run for the Mantis, dodging the enemies in the way. There is a Scout Trooper Commander and a Purge Trooper waiting for you here. Look around behind this to find a Treasure Chest containing Poncho [Serape]. Keep moving until you are back outside again. Proceed inside to reach the Ice Caves. Turn left from the end of the zipline and return to the locked chest that was next to the seed from earlier. When you are back on Kashyyyk, use your new Jedi Flip ability to hop up the next two platforms to reach a Save Point – Origin Tree 2. Return to the water and exit the cave. Then, climb on its right side, get under the front cannons and then reach the top of the left armor. Once the area is clear, with our new Force Push ability and the vents now active, there is some looting for us to do. Inside is another Treasure Chest containing Lightsaber Piece [Switch – Duty and Resolve II]. Defeat the enemy and ride the wind gust up to an ice slide. You should see a wind gust against the wall here. Keep moving until you are back outside again. He’ll soon be joined by a Scout Trooper Commander. Drop down and proceed through the vent we destroyed earlier. Use Force Pull to bring it to your location and swing across to the far side. Upon exiting the elevator from the Tomb of Miktrull, you should see a large plant root in front of you. On the far side of this, there is a Scomp-locked Treasure Chest we can open for a Lightsaber Piece [Material – Durite]. save. From here freeze the next fan and jump through this. As you land, there will be a yellow elevator to your left. There’s a furry little monster inside and inspecting it will chase it inside the Mantis. Fight it off. save. Allow him to do so to unlock Databank entry [Zeffo: Imperial Excavation #7]. Follow the platform around to the left to find a Save Point – Imperial Headquarters 2. As you land, you’ll see another yellow lift ahead. Don't! Dispatch the pair of them. Follow the platform around to the left to find a Save Point – Imperial Headquarters 2. Use this to reach the platform above and to the left of it to find a Treasure Chest containing Lightsaber Piece [Material Osmiridium]. You have to return on Kashyyyk and make use of the skills gained in chapter 3 to unlock access to new areas of the planet. After defeating the AT-ST, kill the Imperial Pilot that ejects from it. Make your way across the ropes here until you reach the platform where we fought the Jotaz earlier. 3. Finally, you will be able to help the resistance, will get … To continue, head down the icy slope to the right of the inoperable door. Choose the right wall first, jump to the left wall, then jum off it to the right to reach a ledge. Open the door here to arrive back at the first Save Point – Ice Caves. At the bottom of the icy slope here, we’ll need to Wall Run between three walls and use a rope at the end to swing across to the neighbouring platform. Defeat the Scout Trooper Commander at the top of the room. After defeating the Jotaz, stand in the centre of the area where we fought him and BD-1 will want to scan the roof. From here, go to the opposite end of the platform from the elevator and look for a zip-line leading upwards with an air vent beneath it. Your goal is to climb on top of the large walking machine. It will take a few tries to get it right as it's a tough curve to hit. Have BD-1 slice a second panel when you reach it to lower a wall, which we can Wall Run across. Use the pair of these to reach the walls above them, walk through the crack in the rock face, and Wall Run between two walls to a new area above. Walk through to find the giant bird. Your destination is Overgrown Pass. The central guns fire blaster ammo at you but as there are two of them, it comes in quite rapidly. We’ll need to clean the ruins of enemies. Use the zip-line to reach the area below. Take the upper path leading out of the area and use Force Push to knock down the wall. Return to the area with the Save Point where we Force Pushed the door down a short time ago. 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